Three Magic WordsWeb Edition

News/Updates

Recent updates:

[1.5.2] - 2024-03-04 08:26PM

Fixed

  • Time-to-complete and stars collected averages were way off due to bug (bug was fixed in 1.5.1 but averages were not corrected). This release resets those averages (sorry) but they will be correct going forward.

[1.5.1] - 2023-10-08 07:36PM

Fixed

  • Time-to-complete and stars collected were not being recorded properly so those stats were not showing/updating (bug introduced in 1.4.6, 2023-10-08)

[1.5.0] - 2024-01-15 02:26PM

Added

  • Win background animation

[1.4.6] - 2023-10-08 07:36PM

Changed

  • Architectural improvements to the site to make maintenance/improvement easier

Fixed

  • Just touching a collected star would count as a used hint in the summary, resulting in too many 😞 faces

[1.4.5] - 2023-01-02 11:11AM

Fixed

  • Web Game: Puzzle could become unsolvable (Week 51, Day 1 Monday, Round 3)

[1.4.1] - 2022-03-12 10:49AM

Fixed

  • Web Game (Vanilla): Help button was represented inconsistently
  • Web Game (Vanilla): Lost uncollected stars wouldn't be removed properly
  • Web Game (Vanilla): Uncollected stars were unintentionally draggable
  • Web Game (Vanilla): Fixed dragging star down on Chrome

[1.4.0] - 2022-03-05 10:43AM

Added

  • Web Game (Vanilla): In-game onboarding. New users (users who've played 0-2 games) will see in-game hints when they start a game, and when certain game events happen for the first time (like having a guess rejected).

Changed

  • Web Game: Help modal no longer inlcudes animated illustrations. Removed in favor of in-game onboarding.

[1.3.0] - 2022-03-02 07:41PM

Added

  • Web Game: you can now roughly set your preferred minimum or maximum clue difficutly; for one week (public week #8) players adjusting to harder difficulty will not have identical games. All subsequent games will be identical when played with the same difficulty settings.

[1.2.2] - 2022-02-25 10:15AM

Fixed

  • Web Game (Vanilla): stars no longer get hidden behind loose letters
  • Web Game (Vanilla): mitigation for game starting scrolled down

Changed

  • Web Game (Vanilla): Slightly more generous click target for tiles

[1.2.1] - 2022-02-18 03:16PM

Fixed

  • Web Game (Vanilla): Tiles from rejected words could teleport back into place instead of intentionally slowly floating back
  • Web Game (Vanilla): Sometimes key presses didn't send tiles up into slots

[1.2.0] - 2022-02-17 02:13PM

Fixed

  • Resuming a paused game would corrupt the internal assumed facts about the game state and could put it into a condition in which it could become unsolvable

Added

  • New default interface, "Lean & Clean": HTML instead of Canvas/WebGL (Phaser); fewer, quicker transitions, fewer and smaller network resources (42K of JavaScript vs. 1.3M), and more performant — but less true to original iOS game and less forgiving tap/click targets. This document will refer to the original implementation as "Classic" and the new edition as "Vanilla"
  • Option to play untimed games
  • Settings to select interface style, timed or untimed games

Changed

  • Rejected words now add to guess count

Full Changelog (may contain spoilers)